One of the biggest complaints I hear regarding modern filmmaking is in regards to how common CGI has become, usually by saying that models, puppets, or animatronics are far more convincing when used by a special effects department. Sometimes that is true. CGI has been misused, sometimes it can be overdone, sometimes it might not be done enough, and sometimes it wasn't needed at all, but does that meant that models are always the answer?
The practical effects in John Carpenter's The Thing do hold up a lot better today than the CGI used in the 2011 prequel. Much as I enjoyed the latter film I can't deny that. However, perhaps the reason the effects in the prequel are not as good has less to do with it being CGI and more to do with the fact that it was forced in at the last minute when the film was originally supposed to use similar practical effects (some of which would have been pretty good).
The reason I bring this up is because CGI can be used to great effect when used right, and sometimes models can be even less convincing when used wrong. Plenty of b-movies can testify to the flaws of both, be it the obviously fake models used in the films of the 1950's or the over-the-top CGI monstrosities envisioned in more contemporary ones, the recent Sharknado being a good example.
The fact of the matter is that really both CGI and practical effects have their merits and can be used to incredible effect when done right. To put this into perspective, let's look at to of the most groundbreaking science fiction movies of all time: 2001: A Space Odyssey and Gravity. These two films are probably the most realistic images of space ever put on film (though there are mistakes and liberties taken in both).
Now, that's not to say the filmmakers didn't have their limits. After all, the original plan was for Discovery to be travelling to Saturn. While this remains the setting of Arthur C. Clarke's novel (written alongside the script and based on early drafts), the movie ultimately opted to use Jupiter as its setting because the production team had trouble developing a convincing model of Saturn's rings.
By contrast, Gravity was shot almost entirely with CGI. Sandra Bullock and George Clooney wore partial spacesuits, but the visors on their helmets were computer generated to make it easier to see the actors' faces underneath. Some models were constructed for the action scenes but those were still shot against solid-colored backdrops that were later removed to make way for the vastness of space. Even that underwater scene at the very end was shot in a studio against a green screen.
The results were still amazing, possibly even on par with the effects of 2001. The visuals seen in Gravity were so amazing that specific shots taken out of context could easily be mistaken for actual photographs from orbit. All of this was done with a few models and A LOT of computer graphics. CGI has been growing in popularity since the 90's and it can be used extraordinarily well. Jurassic Park is one of the earliest films to really use CGI and those dinosaurs still hold up well today.
That said, both CGI and practical effects have their own strengths and weaknesses. One advantage of practical effects is that during production it gives the actors something to interact with. CGI can be used to achieve all kinds of objectives, ranging from creating whole environments as in Gravity to something as small as removing unwanted details from the background. Done right, and the result can be something wonderful. Done wrong, and it will look extremely fake and lazy, which will drive away your audience unless that was the intention.
CGI can be used poorly, but just because something is done through models or puppets does not automatically mean it will be any more convincing. Plenty of b-movies can testify to how both can be misused. Modern b-movies, such as those of The Asylum or even the recent cult favorite Sharknado often include hastily edited CGI monstrosities. This is usually the kind of thing people think of when they talk about how bad CGI can be, but older b-movies weren't much better.
B-movies of the 1950's often relied on practical effects since CGI was not yet a viable option, but because they were always so cheap the effects would usually be every bit as bad as the CGI of their modern counterparts. Ed Wood's Plan 9 From Outer Space is notorious for its terrible special effects, such as the infamous and obviously fake flying saucers.
CGI can be used poorly, but just because something is done through models or puppets does not automatically mean it will be any more convincing. Plenty of b-movies can testify to how both can be misused. Modern b-movies, such as those of The Asylum or even the recent cult favorite Sharknado often include hastily edited CGI monstrosities. This is usually the kind of thing people think of when they talk about how bad CGI can be, but older b-movies weren't much better.
B-movies of the 1950's often relied on practical effects since CGI was not yet a viable option, but because they were always so cheap the effects would usually be every bit as bad as the CGI of their modern counterparts. Ed Wood's Plan 9 From Outer Space is notorious for its terrible special effects, such as the infamous and obviously fake flying saucers.
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| If you look closely, you can see the strings. |
Plan 9 From Outer Space is really just the best-known example. You don't have to dig too deep into b-movies to find really cheesy ones with lots of (sometimes entertainingly) bad effects. Another good example I have come across would be some of the Japanese b-movies centered around "Gamera" (basically, a giant turtle-like monster who I suspect was intended to cash in on the success of Godzilla and its sequels). Gamera himself is a really weird and not very convincing creature, but one film in the series, Attack of the Monsters (I know, super-original, right?) has this other creature that is obviously played by an actor crawling around in a top-heavy suit.
So really, whether CGI or practical effects ought to be used really depends on the nature of the project. Practical effects may be easier for the actors to interact with but they can be every bit as unconvincing as CGI, and sometimes done right, CGI can be even more convincing than practical effects. The two are not mutually exclusive either. A film can also work effectively by using a bit of both, and to see how that can work you need to look no further than Peter Jackson.
The Lord of the Rings and The Hobbit both make extensive use of both CGI and practical effects. Many of the creatures we see across both films are computer generated but a lot of the sets were largely built by hand, sometimes with a green screen to help fill in the background. In some cases, though, the lines are blurred and one effect requires a bit of both.
A perfect example is the practice of motion capture, where an actor wears a suit that becomes a skeleton for a CGI model. Quite simply, the actor's suit consists of various lights all over their body, and they perform the necessary motions for their character. Then in post-production, the actor is removed but the lights remain (thus capturing the basic movements) and it becomes a frame around which to design the new character.
Gollumn is a good example from Jackson's films, but such characters are all over the place. The CGI used for Smaug the dragon was incredible, but to make that image possible, the production team had to start with footage of Benedict Cumberbatch in a funny suit. In that sense, Smaug as seen in the final product could be considered a mix of practical and computer generated effects, since while the final product was created by computer rendering it was all based on the movements of a live actor.
Ultimately, neither extreme is better or worse. When done right, CGI and practical effects are both equally capable of making something believable and interesting. CGI can be misused and subsequently look fake, but the same can also be said about models, puppets, or animatronics. It's all a matter of what kind of movie is being made and how the people involved use the resources available.













